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14th March, 2011 in
Blog
This series of 14 videos explains the main features and procedures in ShiVa3D and demonstrates how to use them. |
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10th March, 2011 in
Blog
How ShiVa3D works with dedicated platforms such as a camera stream or accelerometer. |
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28th February, 2011 in
Blog
15 titles make it to the shortlist; Aeon Racer leads finalists with four nominations |
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3rd February, 2011 in
Blog
Developed by Modern Alchemists |
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24th January, 2011 in
Blog
ShiVa3D developers can now port their games to the full list of Airplay supported mobile platforms : Windows Mobile, Bada and Symbian. |
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20th January, 2011 in
Blog
Improved synchronisation is just one of the upgrades to come in the next iteration of ShiVa3D. |
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6th January, 2011 in
Blog
Selected as one of the young professionals shaping the future of games in Develop magazine’s annual 30 Under 30 feature. |
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4th January, 2011 in
Blog
Seoul-based G3 Studio will provide sales, support and training for Korea-based Shiva3D developers. |
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21st December, 2010 in
Blog
Very little tweaking required to make games created with ShiVa3D suitable for the new Mac App Store |
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16th December, 2010 in
Blog
Mobilebus offers translation and ratification service for western developers. |








