Home Tutorials Download Store Forum Documentation Wiki Blog
AdMob for iPhone/iPad
9th March, 2011 in SDK, Scripting

This tutorial will permit you to add adverts in your game with the famous mobile advertising : AdMob

Launch a game from another game
9th March, 2011 in Scripting

In a game, you can download a stk file containing another game and launch this second game. This tutorial explains how.

Inherited visible state of a component
9th March, 2011 in Scripting

This tutorial gives you a way to know if a HUD component is visible, with taken in account the visible state of its parents.

Multitouch Management
9th March, 2011 in HUD, Scripting

In this tutorial, you will learn how to implement the multitouch in your game.
You will see how to manage the events when the user press 1 finger on the screen, 2 fingers, and more…

Create a ‘loading’ animation
24th February, 2011 in Scripting

This tutorial will help you to make a similar iPhone loader in your ShiVa project.

Select objects using a selection area
24th February, 2011 in Scripting

This tutorial learns how to create a similar selection like RTS games. That’s use HUD, AI, scenes and models notions.

Create an Atlas in your HUD
22nd February, 2011 in HUD

How to make and use an Atlas in your HUD to optimize your game.

Advanced Optimisation Technique
1st September, 2010 in Rendering

The engine has a feature to optimize the draw call number but it is limited to models having less than 33 vertices. Read this tutorial to learn how to reduce the number of vertices in your DCC Tools.

Character animation in seconds
2nd June, 2010 in Import

Mixamo is a 3D character animation service that makes the end-to-end character animation experience faster and easier. Here is an article on how to use it with from 3dsMax to ShiVa.

Lightmap and multiple UV sets
7th May, 2010 in Import

This article will teach you how to use precomputed lightmap in ShiVa Editor. The example uses multiples UV sets objects, precomputed and dynamics lightning mixed.

Page 3 of 612345