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4th January, 2010 in
Import
This article explain how to import your skinned models created in 3dsMax 2010 using the Collada format. |
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12th October, 2009 in
Network
This article explains the basics of network management, this is a must read before any other network tutorials |
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12th October, 2009 in
Basics
Explore all the possibilities given by the editor to manage models in a scene, creation, exchange, unbind, update… |
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10th August, 2009 in
Book
The book is split into 17 Chapters, which I hope give a good introduction to ShiVa. |
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16th April, 2009 in
Basics
Display the FPS ( Frame per Second) values in a separate HUD. |
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27th February, 2009 in
Network
Extensible Markup Language (XML) is a human-readable, machine-understandable, general syntax for describing hierarchical data, |
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27th February, 2009 in
Basics
This is the place to start reading. It explains the basics and give you useful links dedicated to beginner. |
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15th April, 2008 in
Basics
This article explains how to create a terrain from scratch, add volume, lighting and textures. It presents the basics of terrain creation. |
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15th April, 2008 in
HUD
Learn how to create and fill a HUD list component: add a column, add items, select an item in the list and in lua, get selected item. |
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15th April, 2008 in
System
This tutorial purpose is to explain the use of all the environment functions with an inventory example. |



