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3dsMax : Skinned object
4th January, 2010 in Import

This article explain how to import your skinned models created in 3dsMax 2010 using the Collada format.
Three easy steps to complete the process, source files are also included.

Environment management
12th October, 2009 in Network

This article explains the basics of network management, this is a must read before any other network tutorials

Model management
12th October, 2009 in Basics

Explore all the possibilities given by the editor to manage models in a scene, creation, exchange, unbind, update…

Shando’s ShiVa Book
10th August, 2009 in Book

The book is split into 17 Chapters, which I hope give a good introduction to ShiVa.
In all of the Chapters, I’ve tried to use standard Stonetrip demos to explain part of what the Chapter’s about.

FPS Display – Complete solution
16th April, 2009 in Basics

Display the FPS ( Frame per Second) values in a separate HUD.
Use this script freely to check your exported application’s performance.
Author : Makkar

XML Manipulation
27th February, 2009 in Network

Extensible Markup Language (XML) is a human-readable, machine-understandable, general syntax for describing hierarchical data,
applicable to a wide range of applications (databases, e-commerce, Java, web development, etc.).

Quick Start Guide
27th February, 2009 in Basics

This is the place to start reading. It explains the basics and give you useful links dedicated to beginner.

Terrain creation
15th April, 2008 in Basics

This article explains how to create a terrain from scratch, add volume, lighting and textures. It presents the basics of terrain creation.

Create a list
15th April, 2008 in HUD

Learn how to create and fill a HUD list component: add a column, add items, select an item in the list and in lua, get selected item.

Local Environment
15th April, 2008 in System

This tutorial purpose is to explain the use of all the environment functions with an inventory example.
An environment is a collection of key/value pairs.

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