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Learn how to use the cache and system APIs to stream remote videos, textures, and game content to your ShiVa application! |
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Changing a level scene is just one line away with application.setCurrentUserScene. But can you do it the elegant way? |
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Thanks to the UAT 1.4, you can now create project builds. Read this tutorial to learn how to modify ActionScript documents and add a whole new level of interactivity to your ShiVa Flash application! |
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This tutorial is a small extension to the previous tutorial about Lua metatables. It show you another way to declare a metatable, how to add default values in your metatable. |
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This tutorial teach you an easy way to manage your URL parameters in your application by using LUA metatables. |
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Sometimes, it is boring to test your script if your game targets several devices, because you have some “if ( android ) then elseif ( iphone )…” in your code for instance. |
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Having buttons in your HUD is fine for your application to work, but it’s better when the user can have a feedback of his actions. That’s the goal of this tutorial, changing the texture of a button when the user clic it with his mouse, or tap it with his finger. |
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16th March, 2011 in
Scripting
When creating a game for a mobile device with multitouch capabilities, it’s difficult to test the code inside ShiVa Editor on a computer with no multitouch. This tutorial explains you how to simulate the multitouch using the mouse. |
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16th March, 2011 in
Scripting
It is often interesting when you have to download an image to put into cache to get the name and the extension of the file in the URL. |
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Learn how to rotate the viewport according to the device rotation using the accelerometer |




