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11th March, 2011 in Export, Scripting

First of all, you have to know that the native export convert all your scripts into C++ files.
C++ being less permissive than the Lua, it is possible your script compile in Lua but not in C++…

10th March, 2011 in Blog

How ShiVa3D works with dedicated platforms such as a camera stream or accelerometer.

9th March, 2011 in SDK, Scripting

This tutorial will permit you to add adverts in your game with the famous mobile advertising : AdMob

9th March, 2011 in Scripting

In a game, you can download a stk file containing another game and launch this second game. This tutorial explains how.

9th March, 2011 in Scripting

This tutorial gives you a way to know if a HUD component is visible, with taken in account the visible state of its parents.

9th March, 2011 in HUD, Scripting

In this tutorial, you will learn how to implement the multitouch in your game.
You will see how to manage the events when the user press 1 finger on the screen, 2 fingers, and more…

28th February, 2011 in Blog

15 titles make it to the shortlist; Aeon Racer leads finalists with four nominations

24th February, 2011 in Scripting

This tutorial will help you to make a similar iPhone loader in your ShiVa project.

24th February, 2011 in Scripting

This tutorial learns how to create a similar selection like RTS games. That’s use HUD, AI, scenes and models notions.

22nd February, 2011 in HUD

How to make and use an Atlas in your HUD to optimize your game.

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