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ShiVa Editor
ShiVa Editor is part of the ShiVa3D solution designed to create 3D games and application in a fraction of the usual time.
The WYSIWYG editing software is the glue between artists and developers providing a fast cross-platform production pipeline.
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Workflow Description
In the editor import your assets from 3ds Max, Maya or XSI, your textures, sounds and movies, configure the materials, particles, trail, terrain, ocean and much more using the WYSIYWG Editor.
You can create artificial intelligence using the built-in LUA Script Editor or directly in C++ and export as a single STK file for the ShiVa Authoring Tool.
Read the tutorials
Compatible 3d dcc software:
ShiVa is compatible with 3ds Max, Maya, XSI, Lightwave and Cinema4D, Blender, Modo, Sketchup, Truespace, Houdini, Revit, Inventor and more.
Compatible 3d data :
Textured meshes,
multiple UV sets, object and bone animations, vertex colour, lights and cameras.
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ShiVa Editor Modules
ShiVa, like the eponymous Hindu God, is a shape-shifter. It transforms your assets into 3D real-time applications using its multiple arms, known as modules.
There is a module for each major function, with 21 in total that allows you to create your own innovative interface, selecting only the modules you need for a specific task.
The ShiVa editor has an interface oriented towards production, and is a “What you see is what you play” (WYSIWYP) tool with built-in advanced functions, such as the Performance Reporter that tracks all engine calls and memory leaks.
Watch the video presentation
With the ShiVa Editor
you only need one piece of software to do everything. |
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Game Scripting
ShiVa scripting is based upon an optimized version of Lua, allowing you to create complex behavior. You can also code directly in C, C++ and Objective-C using your favorite development tool.
Script Editor for LUA coding
Full-featured, including:
- Auto suggestion and auto-completion
- Syntax highlighting
- Code folding
- Integrated help (F1 on function)
Visual Properties
- Display properties for run-in-editor modification
- Enables "live" value updating & tweaking
- Keeps "Developer" and "Designer" views separate |

Editor version comparison
ShiVa Editor is the only license you will need to buy to create commercial games, everything else is free! Please keep in mind that for us, free means that it is really free.
ShiVa Editor is available in four editions :
Web :The ShiVa Web Edition is a ShiVa unlimited version for publishing 3D on your web site. Use it for your full online games, mobile/console game previews and facebook 3D applications. | Download
Basic : For indie developers and small studios, this provides all the functionality available in the free version plus the possibility to export your application commercially | Buy Now
Advanced : Offers tools needed for the production of complex applications usually made by a full team. These tools are designed to reduce production time only; a game made with the Basic version will not be any worse or any slower than one created with the Advanced edition | Buy Now
Educational : Like the Advanced Edition at the Basic price; no commercial production allowed | Contact Us
To help you in your decision, we've created the following comparison chart.
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| Regular Price |
free |
$400 |
$2000 |
| Support |
forum |
email |
high priority email |
| License Type |
N/A |
per-machine |
per-machine |
| Royalties |
N/A |
free |
free |
| Publishing Fee |
N/A |
free |
free |
| Compulsory Content |
free |
free |
free |
| Engine SDK |
free |
free |
free |
| Plug-ins (Fmod, ARToolkit...) |
allowed |
allowed |
allowed |
| Beta Programs Access |
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partial |
full |
| Upgrade ( until 2.0 ) |
free |
free |
free |
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Publishing |
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| Nintendo Wii |
for testing purposes only |
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| Web Browser |
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| Stand-Alone |
for testing purposes only |
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| Screensaver |
for testing purposes only |
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| iPhone/iPad |
for testing purposes only |
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| Android |
for testing purposes only |
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| Palm WebOS |
for testing purposes only |
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| BlackBerry PlayBook |
for testing purposes only |
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Rendering |
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| Per Pixel Lighting |
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| Normal Mapping |
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| Environment Mapping |
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| Specular Mapping |
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| Render To Texture |
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| Write To Texture |
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| Reflection/Refraction |
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| Terrain |
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| Vegetation |
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| Ocean |
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| Particles |
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| Motion Trails |
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| Shadows |
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| Multi viewport |
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| Full Unicode text |
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Post Rendering |
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| Bloom |
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| Colour Correction |
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| Deformation |
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| Depth Of Field |
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| Distortion Mesh |
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Environment |
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| AI |
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| Physics |
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| Input (Wiimote, Forcefeedback ) |
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| Audio/Video |
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| HUD |
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| Lua Scripting |
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| C++ Scripting |
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| Editable Data Synchronization |
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| Advanced Sound Effects |
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| AI Debugger |
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| SVN support |
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| ShiVa Asset Merger |
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Network |
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| Server Embedded |
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| Video Streaming |
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| Data Dtreaming |
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| Terrain Texture Streaming |
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Optimization |
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| Performance Reporter |
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| Level Of Details |
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| Export Report |
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| Plug-in Export |
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Misc |
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| Batched Materials Editing |
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| HD Screenshots |
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| Terrain Orthophoto Import |
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